skeleton representation
Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learning
Chen, Yang, He, Tian, Fu, Junfeng, Wang, Ling, Guo, Jingcai, Cheng, Hong
Supervised and self-supervised learning are two main training paradigms for skeleton-based human action recognition. However, the former one-hot classification requires labor-intensive predefined action categories annotations, while the latter involves skeleton transformations (e.g., cropping) in the pretext tasks that may impair the skeleton structure. To address these challenges, we introduce a novel skeleton-based training framework (C$^2$VL) based on Cross-modal Contrastive learning that uses the progressive distillation to learn task-agnostic human skeleton action representation from the Vision-Language knowledge prompts. Specifically, we establish the vision-language action concept space through vision-language knowledge prompts generated by pre-trained large multimodal models (LMMs), which enrich the fine-grained details that the skeleton action space lacks. Moreover, we propose the intra-modal self-similarity and inter-modal cross-consistency softened targets in the cross-modal contrastive process to progressively control and guide the degree of pulling vision-language knowledge prompts and corresponding skeletons closer. These soft instance discrimination and self-knowledge distillation strategies contribute to the learning of better skeleton-based action representations from the noisy skeleton-vision-language pairs. During the inference phase, our method requires only the skeleton data as the input for action recognition and no longer for vision-language prompts. Extensive experiments show that our method achieves state-of-the-art results on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets. The code will be available in the future.
A Virtual Reality Framework for Human-Robot Collaboration in Cloth Folding
Moletta, Marco, Wozniak, Maciej K., Welle, Michael C., Kragic, Danica
Abstract-- We present a virtual reality (VR) framework to automate the data collection process in cloth folding tasks. The framework uses skeleton representations to help the user define the folding plans for different classes of garments, allowing for replicating the folding on unseen items of the same class. We evaluate the framework in the context of automating garment folding tasks. A quantitative analysis is performed on three classes of garments, demonstrating that the framework reduces the need for intervention by the user. We also compare skeleton representations with RGB images in a classification task on a large dataset of clothing items, motivating the use of the proposed framework for other classes of garments.
Hierarchical Skeleton Meta-Prototype Contrastive Learning with Hard Skeleton Mining for Unsupervised Person Re-Identification
Rao, Haocong, Leung, Cyril, Miao, Chunyan
With rapid advancements in depth sensors and deep learning, skeleton-based person re-identification (re-ID) models have recently achieved remarkable progress with many advantages. Most existing solutions learn single-level skeleton features from body joints with the assumption of equal skeleton importance, while they typically lack the ability to exploit more informative skeleton features from various levels such as limb level with more global body patterns. The label dependency of these methods also limits their flexibility in learning more general skeleton representations. This paper proposes a generic unsupervised Hierarchical skeleton Meta-Prototype Contrastive learning (Hi-MPC) approach with Hard Skeleton Mining (HSM) for person re-ID with unlabeled 3D skeletons. Firstly, we construct hierarchical representations of skeletons to model coarse-to-fine body and motion features from the levels of body joints, components, and limbs. Then a hierarchical meta-prototype contrastive learning model is proposed to cluster and contrast the most typical skeleton features ("prototypes") from different-level skeletons. By converting original prototypes into meta-prototypes with multiple homogeneous transformations, we induce the model to learn the inherent consistency of prototypes to capture more effective skeleton features for person re-ID. Furthermore, we devise a hard skeleton mining mechanism to adaptively infer the informative importance of each skeleton, so as to focus on harder skeletons to learn more discriminative skeleton representations. Extensive evaluations on five datasets demonstrate that our approach outperforms a wide variety of state-of-the-art skeleton-based methods. We further show the general applicability of our method to cross-view person re-ID and RGB-based scenarios with estimated skeletons.
Contrastive Self-Supervised Learning for Skeleton Representations
Lingg, Nico, Sarabia, Miguel, Zappella, Luca, Theobald, Barry-John
Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of skeleton point clouds. This work focuses on systematically evaluating the effects that different algorithmic decisions (including augmentations, dataset partitioning and backbone architecture) have on the learned skeleton representations. To pre-train the representations, we normalise six existing datasets to obtain more than 40 million skeleton frames. We evaluate the quality of the learned representations with three downstream tasks: skeleton reconstruction, motion prediction, and activity classification. Our results demonstrate the importance of 1) combining spatial and temporal augmentations, 2) including additional datasets for encoder training, and 3) and using a graph neural network as an encoder.
Skeleton Prototype Contrastive Learning with Multi-Level Graph Relation Modeling for Unsupervised Person Re-Identification
Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to learn general representations with unlabeled skeleton data for person re-ID. This paper proposes a generic unsupervised Skeleton Prototype Contrastive learning paradigm with Multi-level Graph Relation learning (SPC-MGR) to learn effective representations from unlabeled skeletons to perform person re-ID. Specifically, we first construct unified multi-level skeleton graphs to fully model body structure within skeletons. Then we propose a multi-head structural relation layer to comprehensively capture relations of physically-connected body-component nodes in graphs. A full-level collaborative relation layer is exploited to infer collaboration between motion-related body parts at various levels, so as to capture rich body features and recognizable walking patterns. Lastly, we propose a skeleton prototype contrastive learning scheme that clusters feature-correlative instances of unlabeled graph representations and contrasts their inherent similarity with representative skeleton features ("skeleton prototypes") to learn discriminative skeleton representations for person re-ID. Empirical evaluations show that SPC-MGR significantly outperforms several state-of-the-art skeleton-based methods, and it also achieves highly competitive person re-ID performance for more general scenarios.
SM-SGE: A Self-Supervised Multi-Scale Skeleton Graph Encoding Framework for Person Re-Identification
Rao, Haocong, Hu, Xiping, Cheng, Jun, Hu, Bin
Person re-identification via 3D skeletons is an emerging topic with great potential in security-critical applications. Existing methods typically learn body and motion features from the body-joint trajectory, whereas they lack a systematic way to model body structure and underlying relations of body components beyond the scale of body joints. In this paper, we for the first time propose a Self-supervised Multi-scale Skeleton Graph Encoding (SM-SGE) framework that comprehensively models human body, component relations, and skeleton dynamics from unlabeled skeleton graphs of various scales to learn an effective skeleton representation for person Re-ID. Specifically, we first devise multi-scale skeleton graphs with coarse-to-fine human body partitions, which enables us to model body structure and skeleton dynamics at multiple levels. Second, to mine inherent correlations between body components in skeletal motion, we propose a multi-scale graph relation network to learn structural relations between adjacent body-component nodes and collaborative relations among nodes of different scales, so as to capture more discriminative skeleton graph features. Last, we propose a novel multi-scale skeleton reconstruction mechanism to enable our framework to encode skeleton dynamics and high-level semantics from unlabeled skeleton graphs, which encourages learning a discriminative skeleton representation for person Re-ID. Extensive experiments show that SM-SGE outperforms most state-of-the-art skeleton-based methods. We further demonstrate its effectiveness on 3D skeleton data estimated from large-scale RGB videos. Our codes are open at https://github.com/Kali-Hac/SM-SGE.